Multiclassing Fixed
Base Multiclass Feats
Initiate of the faith (Cleric)
Benefit: Swap one of your 1st level at-will attack powers for a cleric 1st level at-will attack power. Can use a holy symbol as an implement for cleric powers.
Student of the Sword (Fighter)
Benefit: Swap one of your 1st level at-will attack powers for a fighter 1st level at-will attack power.
Soldier of the faith (Paladin)
Benefit: Swap one of your 1st level at-will attack powers for a Paladin 1st level at-will attack power. Can use a holy symbol as an implement for paladin powers.
Warrior of the Wild (Ranger)
Benefit: Swap one of your 1st level at-will attack powers for a ranger 1st level at-will attack power.
Sneak of Shadows (Rogue)
Benefit: Swap one of your 1st level at-will attack powers for a rogue 1st level at-will attack power.
Pact Initiate (Warlock)
Benefit: Swap one of your 1st level at-will attack powers for a warlock 1st level at-will attack power. Can use a wand or pact blade as an implement for warlock powers. Your pact is determined by the at-will power your chose.
Student of Leadership (Warlord)
Benefit: Swap one of your 1st level at-will attack powers for a warlord 1st level at-will attack power.
Arcane Initiate (Wizard)
Benefit: Swap one of your 1st level at-will attack powers for a wizard 1st level at-will attack power. Can use an orb, wand or staff as an implement for wizard powers. Gain one cantrip of your choice.
Base Power-swap feats
Novice Power (Multiclass Encounter)
Prerequisites: Any base multiclass feat, 4th level.
Benefit: You can swap one encounter attack power you know for one encounter attack power of the same level or lower from the class you multiclassed into.
Acolyte Power (Multiclass Utility)
Prerequisites: Any base multiclass feat, 8th level.
Benefit: You can swap one utility power you know for one utility power of the same level or lower from the class you multiclassed into.
Adept Power (Multiclass Daily)
Prerequisites: Any base multiclass feat, 10th level.
Benefit: You can swap one daily attack power you know for one daily attack power of the same level or lower from the class you multiclassed into.
Class Feature Feats
As a general rule, in order to qualify for one of these feats you must either have the class as your primary class, or access to the class via an appropriate multiclass feat. It does allow a member of a class to acquire features which belong to another 'branch' of their own class - additional pacts for warlocks, alternate features for warlords (although they can only use one feature at a give time - either the 'bonus to attack' feature or the 'temp hp feature', not b
Healing Word (Cleric Class Feature)
Prerequisites: Initiate of the faith multiclass feat.
Benefit: You can use the Healing Word as if you were a cleric of your level.
Healers Lore (Cleric Class Feature)
Prerequisites: Initiate of the faith cleric multiclass feat.
Benefit: Your study of healing allows you to make the most of your healing prayers. When you grant healing with one of your cleric powers that has the healing keyword, add your Wisdom modifier to the hit points the recipient regains.
Channel Divinity (Cleric Class Feature)
Prerequisites: Initiate of the faith cleric multiclass feat.
Benefit: You can use the Channel Divinity class feature once per encounter for Divine Fortune (or to power a Channel Divinity feat).
Turn Undead (Cleric Class Feature)
Prerequisites: Initiate of the faith cleric multiclass feat, Channel Divinity.
Benefit: You can use the Channel Divinity class feature to turn undead as if a cleric of your level.
Weapon Talent (Fighter Class Feature)
Prerequisites: Student of the Sword fighter multiclass feat.
Benefit: Choose either one-handed or two-handed weapons. When using a weapon of your chosen style you gain a +1 bonus to attack rolls.
Combat Superiority (Fighter Class Feature)
Prerequisites: Student of the Sword fighter multiclass feat.
Benefit: You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
Combat Mark (Fighter Class Feature)
Prerequisites: Student of the Sword fighter multiclass feat.
Benefit: Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
Combat Challenge (Fighter Class Feature)
Prerequisites: Student of the Sword fighter multiclass feat, Combat Mark.
Benefit: whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.
Channel Divinity (Paladin Class Feature)
Prerequisites: Soldier of the faith paladin multiclass feat.
Benefit: You can use the Channel Divinity class feature once per encounter for Divine Mettle or Divine Strength (or to power a Channel Divinity feat).
Lay on Hands (Paladin Class Feature)
Prerequisites: Soldier of the faith paladin multiclass feat.
Benefit: You can use the Lay on Hands paladin feature as if you were a paladin of your level.
Divine Challenge (Paladin Class Feature)
Prerequisites: Soldier of the faith paladin multiclass feat, Channel Divinity.
Benefit: You can use the Divine Challenge paladin class feature.
Archer Fighting Style (Ranger Class Feature)
Prerequisites: Warrior of the Wild ranger multiclass feat.
Benefit: Because of your focus on ranged attacks, you gain Defensive Mobility as a bonus feat.
Two Blade Fighting Style (Ranger Class Feature)
Prerequisites: Warrior of the Wild ranger multiclass feat.
Benefit: Because of your focus on two-weapon melee attacks, you can wield a one-handed weapon in your off hand as if it were an off-hand weapon. (Make sure to designate on your character sheet which weapon is main and which is offhand.)
Beastmaster Fighting Style (Ranger Class Feature)
Prerequisites: Warrior of the Wild ranger multiclass feat.
Benefit: You can have a beast as per Martial Power ranger class feature. You can change your Ranger At-Will to one of the beast-related ones at the same time.
Hunters Quarry (Ranger Class Feature)
Prerequisites: Warrior of the Wild ranger multiclass feat.
Benefit: You can use the Hunter’s Quarry class feature as if you were a ranger of your level. You can use this once per encounter unless you also have one of the ranger fighting styles, in which case you can use it just like the ranger class can.
First Strike (Rogue Class Feature)
Prerequisites: Sneak of Shadows rogue multiclass feat.
Benefit: At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Artful Dodger (Rogue Class Feature)
Prerequisites: Sneak of Shadows rogue multiclass feat.
Benefit: You gain a bonus to AC equal to your Charisma modifier against opportunity attacks.
Brutal Scoundrel (Rogue Class Feature)
Prerequisites: Sneak of Shadows rogue multiclass feat.
Benefit: You gain a bonus to Sneak Attack damage equal to your Strength modifier.
Weapon Talent (Rogue Class Feature)
Prerequisites: Sneak of Shadows rogue multiclass feat.
Benefit: When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
Sneak Attack (Rogue Class Feature)
Prerequisites: Sneak of Shadows rogue multiclass feat.
Benefit: You gain the Sneak Attack feature as if you were a rogue of your level. You can use this once per encounter unless you have the Brutal Scoundrel or Artful Dodger feature, in which case you can use it just as if you were a rogue.
Shadow Walk (Warlock Class Feature)
Prerequisites: Pact Initiate warlock multiclass feat.
Benefit: On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.
Prime Shot (Warlock Class Feature)
Prerequisites: Pact Initiate warlock multiclass feat.
Benefit: If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.
Warlocks Curse (Warlock Class Feature)
Prerequisites: Pact Initiate warlock multiclass feat.
Benefit: You can use a warlock’s curse as though you were a warlock of your level. You can use this once per encounter unless you also have prime shot or shadow walk, in which case you can use it as often as a normal warlock can.
Pact Boon (Warlock Class Feature)
Prerequisites: Pact Initiate warlock multiclass feat, Warlock’s Curse.
Benefit: You gain the pact boon associated with the at-will attack power you chose with your pact initiate multiclass feat.
Combat Leader (Warlord Class Feature)
Prerequisites: Student of Leadership warlord multiclass feat.
Benefit: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Inspiring Presence (Warlord Class Feature)
Prerequisites: Student of Leadership warlord multiclass feat.
Benefit: When an ally who can see you spends an action point to take an extra action, that ally also regains lost hit points equal to one-half your level + your Charisma modifier.
Tactical Presence (Warlord Class Feature)
Prerequisites: Student of Leadership warlord multiclass feat.
Benefit: When an ally you can spends an action point to make an extra attack, the ally gains a bonus to the attack roll equal to one-half your intelligence modifier.
Inspiring Word (Warlord Class Feature)
Prerequisites: Student of Leadership warlord multiclass feat.
Benefit: You can use the inspiring word as if you were a warlord of your level.
Orb of Imposition (Wizard Class Feature)
Prerequisites: Arcane Initiate wizard multiclass feat.
Benefit: Once per encounter, as a free action, you can use an orb implement to either apply a saving throw penalty to one creature which you have affected with a wizard spell that is ‘save ends’, or extend the effect created by a wizard at-will spell which normally ends at the end of your current turn to the end of the following turn.
Staff of Defence (Wizard Class Feature)
Prerequisites: Arcane Initiate wizard multiclass feat.
Benefit: You can +1 to AC while wielding a staff implement. Once per encounter as an immediate interrupt you gain a bonus to defence against one attack equal to your Con modifier. This is after you have been told the damage total of the attack.
Wand of Accuracy (Wizard Class Feature)
Prerequisites: Arcane Initiate wizard multiclass feat.
Benefit: Once per encounter, as a free action, you gain a bonus to a single attack roll equal to your Dex modifier.
Ghost Sound Cantrip (Wizard Class Feature)
Prerequisites: Arcane Initiate wizard multiclass feat.
Benefit: You gain the Ghost Sound at-will cantrip.
Light Cantrip (Wizard Class Feature)
Prerequisites: Arcane Initiate wizard multiclass feat.
Benefit: You gain the Light at-will cantrip.
Mage Hand Cantrip (Wizard Class Feature)
Prerequisites: Arcane Initiate wizard multiclass feat.
Benefit: You gain the Mage Hand at-will cantrip.
Prestidigitation Cantrip (Wizard Class Feature)
Prerequisites: Arcane Initiate wizard multiclass feat.
Benefit: You gain the Prestidigitation at-will cantrip.
Spell Book (Wizard Class Feature)
Prerequisites: Arcane Initiate wizard multiclass feat.
Benefit: You possess a spellbook, a book full of mystic lore in which you store your daily and utility spells. Every time you select a utility or daily attack spell you learn two to put into your spellbook. After an extended rest you can choose which of them you will prepare for use.
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